Abstract
The novel coronavirus disease 2019 (COVID-19) seems to be having a major
impact on physical activity behaviours globally. The pandemic has forced
many people around the world to stay at home and self-isolate for a period
of time. WHO recommends 60 min/day of moderate-to-vigorous physical
activity for 6–17-yr-olds, and 75 min/wk of vigorous or 150 min/wk of
moderate physical activity for adults and elderly, including 3 and 2 days/wk,
respectively, with muscle and bone strengthening. Practical
recommendations for staying active at home, with aerobic exercise training
on a bike or rowing ergometer, bodyweight training, dance and active video
gaming, can aid to counteract the detrimental physical and mental sideeffects of the COVID-19 protective lifestyle regulations. This commentary
provides useful information on home-based physical activity for sedentary
people across the lifespan, including children and adolescence, that can be
undertaken during the present pandemic or other outbreaks of infectious
disease.
impact on physical activity behaviours globally. The pandemic has forced
many people around the world to stay at home and self-isolate for a period
of time. WHO recommends 60 min/day of moderate-to-vigorous physical
activity for 6–17-yr-olds, and 75 min/wk of vigorous or 150 min/wk of
moderate physical activity for adults and elderly, including 3 and 2 days/wk,
respectively, with muscle and bone strengthening. Practical
recommendations for staying active at home, with aerobic exercise training
on a bike or rowing ergometer, bodyweight training, dance and active video
gaming, can aid to counteract the detrimental physical and mental sideeffects of the COVID-19 protective lifestyle regulations. This commentary
provides useful information on home-based physical activity for sedentary
people across the lifespan, including children and adolescence, that can be
undertaken during the present pandemic or other outbreaks of infectious
disease.
Original language | English |
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Number of pages | 7 |
Journal | Managing Sport and Leisure |
DOIs | |
Publication status | Published - 20 Apr 2020 |
Keywords
- Aerobic exercise
- bodyweight training
- dance
- active video gaming
- heart rate
- rating of perceived exertion